![]() Then, they are marksmen and siblings to their College of Swords counterparts.Īfter tinkering with its features, the subclass finally came to life. Gunsigers are first of all Bards, so they must share their love for art and display of skill. I started thinking about it and writing down what would a Gunsinger do and who he or she would be. One day, I was reading some character content from PHB and Xanathar’s and the, if I may say so, magnificent wordplay came to my mind: the Gunsinger! What 5th Edition lacked was a Bard Gunslinger! The idea of shooting spells from dual wielded sawed-off shotguns was as trashy as it was awesome.Īfter all my groups started switching to D&D 5E, I really missed the options for gunslinging. When I saw Paizo’s Spellslinger Wizard archetype for Pathfinder, it was love at first sight. I immediatly built a Spellslinger/Magus character. ![]() I’ve always been a fan of magic classes, expecially Bard and Wizard, and I love westerns, with Gun and Red Dead Redemption being among my favorite videogames of their respective generations. Plus - it's not even viable to put in a wand until very high levels because you'd have to get a higher caster level on it with its rd/level time - and that makes it expensive.This week I am releasing a homebrew subclass, specifically a gunslinger subclass for the Bard! The download link will be at the end of the article and on the My Content page! Ex: What level 4 caster is going to burn one of their mere 6-7 spells/day on Jury-Rig? (and it'd only last 4 rounds) If it suffered a misfire - it's still broken, you can just act like it isn't while Jury-Rig is up.Īnd again - are you really going to burn one of your combat rounds on Jury-Rig? Most combats only last a few rounds - are you going to burn 20-30% of combat preventing misfires? If you didn't before casting an AOE, the gun might even both break and blow up in the same turn.Īnd it's not even viable to do until mid-high levels. ![]() It doesn't prevent the gun from becoming broken (it'll revert after the spell's rather short duration). All it does is let the object be treated as if it's not broken. This makes it really bad for AOEs especially, because if any target rolls a 20 on their saving throw, the gun blows up in their face, dealing damage to them and becoming broken.Īgain, Jury-Rig can block any number of enemies rolling nat 20s AND you rolling nat 1s, for the entire combat.1. The only decent thing they get is the ability to raise their DCs with their magic gun (but only a few spell types), but that makes it so that it might blow up in their face. But from a mechanical perspective the archetype is TERRIBLE, and it doesn't really do the sorts of things that the OP wanted. Not to mention - being a Spellslinger means that you already have fewer spells per day because it can't stack with an arcane school (like evoker - which is much more useful for a blaster than Spellslinger).Īnyway - I'm not saying that someone who enjoys playing a Spellslinger is having badwrongfun. (though they get Detect Magic & Read Magic as level 1 spells)Īnd yes - you can burn your spellcasting to help fix your gun - though again, it takes combat actions to do so. ![]() They don't just lose the level 0 spell slots - they lose cantrips from their spell list entirely. (And Greater Make Whole, and Jury-Rig, and.)A wand of Mending won't help unless you have UMD. ![]()
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